

There are also many Sun Stones to collect and some are easily missed adding a degree of difficulty to the game. Key-chains are a great addition that will have any person who likes to beat the game 100% come back over and over again until they get that perfect number. Many stages use both areas to maximize game play value and it does a great job with allowing the player the opportunity to interact with both. The use of the tilt mechanic is also used well but perhaps the best feature of the game was the use of the background and foreground. The puzzles in the game aren't too hard or too easy making it enjoyable for all ages. There are numerous abilities to use throughout the game all of which are fun and have multiple moves allowing for a high replay value to try out certain abilities on certain stages. The platforming is simple to learn and manages to renew itself with each stage to keep the game feeling fresh. There are numerous abilities to use throughout the game all of which are fun and have multiple moves allowing for a high replay I've never played a Kirby game with the exception of Kirby Air Ride for the Nintendo Gamecube so this experience was very new to me and very enjoyable. I've never played a Kirby game with the exception of Kirby Air Ride for the Nintendo Gamecube so this experience was very new to me and very enjoyable. Sound track is amazing with good headphones, lots of bass that doesn't appear on the tiny speakers If you have a 3DS, I think you should give it a try, it feels very unique on the console. Better than Return to Dream Land on the Wii, better level design and transformations. his is a game that would suffer if ported to anothe system (wii-u for exemple) another quick impressions: -Game's not super easy, It sits at the same level of Dream Land and Dream Land 2 - with much improved gameplay. The gyro, the minigames, it all blends wonderfully with the hardware. It's the game was developed for the ground-up to the 3DS (unlike Kid Icarus, Luigi's Mansion.) since the 3D is na active element for the level design, I would never play it with 3D turned off, i'ts THAT good - I'm playing on the N3DS.

But the main reason why I'm post this is to discuss how the game FEELS and PLAYS tailor-made for the 3DS. It's the game was developed for the ground-up to the 3DS (unlike Kid Icarus, Luigi's Mansion.) since the 3D is na active element for the level design, I Altought it was never on my priority list, I got the chance to buy Triple Deluxe and WOW, it was much better than I expected. Altought it was never on my priority list, I got the chance to buy Triple Deluxe and WOW, it was much better than I expected.
